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Evil Dead: The Game June Balancing Patch

By 06.20.22News

Sabre Interactive has released a large balancing patch for Evil Dead: The Game including adjustments for character abilities, skills, and classes. Check out the patch notes here.

Survivors

General

• Hunters Stamina Regeneration changed from 35 stamina points per second to 20 stamina points per second
• Revive from Bleeding Out state time changed from 3 seconds to 4 seconds
• Stamina Upgrade (Level 4): Stamina Cost Reduction % changed from 50% to 40%
• Boss headshot damage multiplier to Henrieta changed from 1.5 to 1.25
• Boss headshot damage multiplier to Eligos changed from 1.5 to 1.25
• Boss headshot damage multiplier to Evil Ash: From 1.5 to 1.25

Character Abilities

• Leader Ash: El Jefe: Aura range bonus damage changed from 10% to 15%
• Annie: Howitzer: Aura bonus ranged damage changed from 10% to 25%
• Lord Arthur: The Lord’s Wrath: Melee bonus damage changed from 30% to 20%
• Warrior Ash: Shield Blast: Shield damage explosion changed from 200 to 125
• Warrior Ash: Wiseman’s Potion: Duration changed from 25 seconds to 20 seconds, Cooldown changed from 60 to 80 seconds, Damage reduction changed from 50% to 30%
• Hunter Ash: Exorcist: Cooldown changed from 60 to 90, Infernal Energy reduction % changed from 15% to 20%
• Ed Getley: It’s a trap: Cooldown changed from 60 seconds to 90 seconds
• Ed Getley: The Collector, increased the probability to find higher rarity loot boxes
• Kelly: Battle Frenzy: Buff x stack changed from 2% to 1%
• Cheryl: Healing Area when drinking shemps range changed from 6 meters to 5 meters

Skills

Last Chance
• Level 1 changed from 10% to 5%
• Level 2 changed from 15% to 10%
• Level 3 changed from 20% to 15%
• Level 4 changed from 30% to 20%

Deadly Up Close
• Level 2 Damage changed from 15% to 10%
• Level 3 Damage changed from 25% to 20%

Staying Power
Level 3 changed from 25% to 15%

Kandarian Demon

General
• Infernal Energy regeneration changed from 15 points per second to 20 points per second during the Necronomicon phase
• Skeleton Elite arms health was changed from 100 to 200
• Possession (Level 5): Extra health of possessed units changed from 40% to 50%
• Possessed Survivor Headshot bonus multiplier (to other Survivor) changed from 1.7 to 1.2
• Possessed Elite Deadite Health changed from 2800 to 3000
• Possessed Elite Skeleton Health changed from 2000 to 2250
• Possessed Berserker Health changed from 1300 to 1500
• Car possession maintain energy cost changed from 0.5 second to 0.3 second
• Car possession energy cost changed from 100 to 60
• Increased arms dismemberment resistance for the Elite Skeletons

Warlord
Possessed Deadites stun time changes:

• Basic: From 1.5 seconds to 1 second
• Elite: From 1.5 seconds to 1 second
• Boss: From 2 seconds to 1.5 seconds

Possessed Deadites balance bar changes:

• Basic: From 300 to 400
• Elite: From 525 to 625
• Boss: From 800 to 900

Puppeteer
Possessed Deadites stun time changes:

• Basic: From 2 seconds to 1.5 seconds
• Elite: From 2.5 seconds to 1.5 seconds

Possessed Deadites balance bar changes:

• Basic: From 230 to 330
• Elite: From 450 to 550

Necromancer
Possessed Deadites stun time changes:

• Basic: From 1.5 seconds to 1 second
• Elite: From 2 seconds to 1.5 second
• Boss: From 2 seconds to 1.5 second

Possessed Deadites balance bar changes:

• Basic: From 350 to 400
• Elite: From 500 to 550
• Boss: From 700 to 800