Evil Dead: The Game

MaidOfKandar

I May Be Bad But I Feel...Good....
Staff member
Joined
Mar 31, 2013
I'm very excited by those medieval maps!
 

Nick el Ass

Hero from the Sky
Joined
Aug 20, 2007
Location
Indianapolis
I love how the character and mission art work looked a little off early on, but when the game came out everything looked pretty damn good... and the Castle map and graveyard complete with the Bruce Raimi grave is going to be spectacular.
 
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Joem1k

Hero from the Sky
Staff member
Joined
Aug 1, 2015
Looks like we will be getting Chet as a future DLC character with Ted Raimi coming back to voice him, Bruce has confirmed his inclusion.


Who else were you excited to return to voice their characters? Did Ted Raimi voice Henrietta? Do we get him as Chet from "Ash vs Evil Dead"?

Yeah, we get Ted as Chet. That was as important as anyone else.
 

Nick el Ass

Hero from the Sky
Joined
Aug 20, 2007
Location
Indianapolis
Looks like we will be getting Chet as a future DLC character with Ted Raimi coming back to voice him, Bruce has confirmed his inclusion.


Chet will be fun if Ted is indeed coming back to voice him, and they could also include the Cowardly Warrior from Army of Darkness who runs around while hyping everyone up by saying "You can count on my steel." non stop.
 
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Joem1k

Hero from the Sky
Staff member
Joined
Aug 1, 2015
Here's the new patch notes, larger patch is incoming for the summer!


Stability / Quality of Life

  • Implemented new Anti-Cheat measures
  • Added “Report Player” option in-game across all platforms
  • Addressed issues causing infinite loading screen after the lobby
  • Fixes for crashing from both Client and Server-side
UI / UX

  • Resolved UX prompt that displayed inaccurately long ban time
 

Joem1k

Hero from the Sky
Staff member
Joined
Aug 1, 2015
Large Balance Patch in coming!

Survivors

General​

  • Hunters Stamina Regeneration changed from 35 stamina points per second to 20 stamina points per second
  • Revive from Bleeding Out state time changed from 3 seconds to 4 seconds
  • Stamina Upgrade (Level 4): Stamina Cost Reduction % changed from 50% to 40%
  • Boss headshot damage multiplier to Henrieta changed from 1.5 to 1.25
  • Boss headshot damage multiplier to Eligos changed from 1.5 to 1.25
  • Boss headshot damage multiplier to Evil Ash: From 1.5 to 1.25

Character Abilities​

  • Leader Ash: El Jefe: Aura range bonus damage changed from 10% to 15%
  • Annie: Howitzer: Aura bonus ranged damage changed from 10% to 25%
  • Lord Arthur: The Lord’s Wrath: Melee bonus damage changed from 30% to 20%
  • Warrior Ash: Shield Blast: Shield damage explosion changed from 200 to 125
  • Warrior Ash: Wiseman’s Potion: Duration changed from 25 seconds to 20 seconds, Cooldown changed from 60 to 80 seconds, Damage reduction changed from 50% to 30%
  • Hunter Ash: Exorcist: Cooldown changed from 60 to 90, Infernal Energy reduction % changed from 15% to 20%
  • Ed Getley: It’s a trap: Cooldown changed from 60 seconds to 90 seconds
  • Ed Getley: The Collector, increased the probability to find higher rarity loot boxes
  • Kelly: Battle Frenzy: Buff x stack changed from 2% to 1%
  • Cheryl: Healing Area when drinking shemps range changed from 6 meters to 5 meters

Skills​

Last Chance​

  • Level 1 changed from 10% to 5%
  • Level 2 changed from 15% to 10%
  • Level 3 changed from 20% to 15%
  • Level 4 changed from 30% to 20%

Deadly Up Close​

  • Level 2 Damage changed from 15% to 10%
  • Level 3 Damage changed from 25% to 20%

Staying Power​

  • Level 3 changed from 25% to 15%


Kandarian Demon​

General​

  • Infernal Energy regeneration changed from 15 points per second to 20 points per second during the Necronomicon phase
  • Skeleton Elite arms health was changed from 100 to 200
  • Possession (Level 5): Extra health of possessed units changed from 40% to 50%
  • Possessed Survivor Headshot bonus multiplier (to other Survivor) changed from 1.7 to 1.2
  • Possessed Elite Deadite Health changed from 2800 to 3000
  • Possessed Elite Skeleton Health changed from 2000 to 2250
  • Possessed Berserker Health changed from 1300 to 1500
  • Car possession maintain energy cost changed from 0.5 second to 0.3 second
  • Car possession energy cost changed from 100 to 60
  • Increased arms dismemberment resistance for the Elite Skeletons

Warlord​

Possessed Deadites stun time changes:

  • Basic: From 1.5 seconds to 1 second
  • Elite: From 1.5 seconds to 1 second
  • Boss: From 2 seconds to 1.5 seconds
Possessed Deadites balance bar changes:

  • Basic: From 300 to 400
  • Elite: From 525 to 625
  • Boss: From 800 to 900

Puppeteer​

Possessed Deadites stun time changes:

  • Basic: From 2 seconds to 1.5 seconds
  • Elite: From 2.5 seconds to 1.5 seconds
Possessed Deadites balance bar changes:

  • Basic: From 230 to 330
  • Elite: From 450 to 550

Necromancer​

Possessed Deadites stun time changes:

  • Basic: From 1.5 seconds to 1 second
  • Elite: From 2 seconds to 1.5 second
  • Boss: From 2 seconds to 1.5 second
Possessed Deadites balance bar changes:

  • Basic: From 350 to 400
  • Elite: From 500 to 550
  • Boss: From 700 to 800
 

MaidOfKandar

I May Be Bad But I Feel...Good....
Staff member
Joined
Mar 31, 2013
Noice!
 

Nick el Ass

Hero from the Sky
Joined
Aug 20, 2007
Location
Indianapolis
Leader Ash, or (L)Ash as some like to call him becomes a much more viable option along with Annie Knowby... but Ed Getley is now one of my favorites in the game. Despite the fact that the crossbow still has iffy hit detection from any distance.
 

Joem1k

Hero from the Sky
Staff member
Joined
Aug 1, 2015
New update has been released!

June 28, 2022 - Patch Notes​

Gameplay​

  • Survivors are no longer stuck after being revived from bleeding out state
  • Demon no longer receives Infernal Energy during Possession for shooting bleeding out survivor
  • Survivors no longer stay in bleeding out state if healed after completing the Page or Dagger has been collected
  • Survivors will no longer be in a ragdoll state if a Possessed Survivor shoots at them in bleeding out state right before they die
  • Balance Bar Damage for the Rare (Blue) Hunting Rifle has been corrected
  • Infernal energy is no longer regenerated on Dark Ones when both Demon and Survivors were nearby before objectives have been completed
  • Mini Ashes Demon trap now takes the correct number of items from your inventory
  • We applied a fix if a weapon is picked up by another Survivor outside render range, you will not still see it on the ground

Stability​

  • Fixed title crashing right before the result screen in 4 vs. AI mode

Survivor​

  • Ed Getley's active skill now deactivates traps immediately after they are illuminated by a flashlight
  • Ed Getley's active skill can now disarm a trap in a supply crate if it was not previously placed by Demon

Kandarian Demon​

  • Fixed an issue where Infernal Energy orbs were not respawning if Demon had "Infernal Revenue" skill obtained


Miscellaneous​

  • Fixed shortcut icon showing as the Anti-Cheat icon
 

MaidOfKandar

I May Be Bad But I Feel...Good....
Staff member
Joined
Mar 31, 2013
Gorgeous!
 
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