Nick el Ass
Hero from the Sky
- Joined
- Aug 20, 2007
- Location
- Indianapolis
New Content
- New Survivor: Blacksmith (Support)
- New Weapons:
- Rapid Fire Crossbow
- Quarterstaff- New Single Player Mission: Out of Tricks
- New Premium Outfits:
- Lord Arthur - Rightful King
- Warrior Ash Williams - S-mart Halloween
- Warrior Ash Williams - Sellsword
- Henry The Red - Berserker Cosplay
- Henry The Red - Red PikemanNew Changes
- Legacy of El Brujo: Now, besides starting with an amulet, Pablo can carry one more amulet and provide more shield to the nearby teammates when using an amulet
- Infernal Camouflage: When Pablo shields a teammate, they will receive infernal camouflage for 8 seconds
- Leaders Pink F improvement: Now, leaders can apply more pink F
- The player will be able to press the "interact" button before reaching an interactable and still collect it
General
- The upper arrow no longer appears after refreshing the additional content in the collection after purchasing something in the in-game store
- Survivors take damage inside the car when hit by the demonic units
- Possessed survivors no longer get stuck in the car if the player runs over it and gets out abruptly
- Demons can no longer see other Survivor's positive tokens
- "Carry soul to the altar" status will no longer continue to be displayed after Survivor drops the soul from their inventory
- Henrietta's Gas skill duration will no longer stack per Boss Summon if the “Lingering Gas” skill is active
- Stamina will not be spent without sprinting if the player presses the sprint button at the end of some animations
- The Witch is no longer able to use the "Potion pitcher" ability before the boss spawn animation is finished
- The "Y" / "Triangle" button on controllers will be activated the first time player runs toward a target
- Title (Missing Text)" and "Lorem ipsum" text will no longer appear after the player exits from any mission and returns to the Mission Menu
- Players won't get soft-locked if they send a Report and then rapidly send Friend Requests during the "Please wait" pop-up
- Blue double barrel will 100% spawn in Bronson's Cave and Circus Cages location during Mission 1
- Demons will no longer see weapons with a red outline, even on a character with no fear if it was dropped by scared Survivor previously
- The grab ability of any Boss can no longer cancel Mia's Active skill and its effects
- Ed Getley's flashlight can be switched off during active skill time
- The player will no longer be slowed down or stuck when driving a car and quickly entering Fairview Campground
- Demonic units will no longer fly away when possessed with exactly the minimum Evil Energy cost to possess
- VFX and effect of the Warlord's Bad Influence aura will be correctly located in the possessed character if it was activated during possession animation
- Double Pierce ability will now show VFX and inflict Survivors with Blight on AI-controlled Prisoner Skeleton
- Demon Units will not be distorted/glitched after being shot/killed with a Nailgun
- Henrietta's gas will no longer cancel Survivors' active skills animations and effects
- Various getting stuck, collisions, and stability fixes
Balance Updates
- Survivor Pablo’s Legacy of El Brujo extra shield amount is set at a value of 20 for 8 seconds and includes an additional charge
- Survivor Lord Arthur’s Melee increased from 3 to 5, and Health, Stamina, and Shield increased from 3 to 4
- Survivor Ash Williams’ Melee, Ranged, Health, Stamina, and Shield increased from 3 to 4
- Survivor Annie Knowby’s Range increased from 3 to 5, and Health, Stamina, and Shield increased from 3 to 4
- Survivor Kelly’s Weapon Master: Meat Hammer damage increased from 30% to 60%
- Survivor Kelly’s bleeding damage increased from 20% to 25%
- Puppeteer "Puppet Master: Power possesses" Cooldown increased from 60 seconds to 80 seconds
- Puppeteer “Puppet Master: Power Possess” damage (at the highest level, 45) decreased from 25% to 15%
About damn time we got the ability to upgrade stuff.
How does it work?
Players can now increase their maximum level to obtain exclusive rewards. As you progress, you will gain a new measure of power, additional skill points, screamers, and epic character frames to display your level of demonic mastery.
Prestige Mode Breakdown
Survivor P1 Survivor P2 Survivor P3 Survivor P4 Survivor P5 Reward Max level 26
Special frame
Unique skill levelMax level 27
Special frameMax level 28
Special frame
ScreamerMax level 29
Special frameMax level 30
Special frame
Unique skill levelDemon P1 Demon P2 Demon P3 Demon P4 Demon P5 Reward Max level 46
Special frameMax level 47
Special frameMax level 48
Special frame
ScreamerMax level 49
Special frameMax level 50
Special frame
Unique skill level
Rewards
- All characters will have an extra skill point extra per prestige level.
- All characters will have a screamer reward at prestige level 3.
- Both Survivors and Demons improve the unique skills outside the skill tree.
Conditions
- Characters can now achieve up to 5 levels of prestige.
- To pass from one level to the next one, the character has to be at their maximum level, and the player has to complete a group of challenges with that character.
- Players can spend points to skip certain challenges by spending Spirit points. They can also spend Spirit Points to skip a sub-section. Only the tier is skipped, not the entire challenge.
- Once all the requirements are met, the player can bring his character to the next Prestige level.
- New challenges are assigned to the character, and their maximum level increases by 1.
- The character also goes back to level 1. However, progress is not reset, and the skill tree remains.
- The character won't get an extra skill point from levels on previous prestige levels, only in the one associated with their current prestige.
- For example, if the new character level is 26, they will get a skill point at level 26, not on levels 1-25.
- If that prestige level has another associated reward, it is granted now.
- Prestige rewards are cumulative. This is, if the character is in prestige 4, they will keep the rewards of the previous levels.
New Features
- New Prestige System
- New Photo Mode button in Exploration Mode
Updates
- All Survivors locked behind missions are now available
- New skill for Lord Arthur, "Weapon Master: Sword" (LVL 10)
- Combined Lord Arthur's "Weapon Master: Heavy Attacks" and "Weapon Master: Fast Attacks" into one, "Weapon Master: Melee Attacks” (LVL 1)
General
- Survivors no longer fall under the map after getting over from a car that is standing upright on two wheels
- Mission 2 "Party Down!" can always be completed regardless of where the last deadite in Dead End encounter spawns
- The Blacksmith's Scraps bar no longer displays grayed/not available if the player picks up a Scrap when the active ability icon is grayed/not available
- Minimap rotation option no longer turns off for a Survivor in a vehicle and the Demon in spirit form
- Berserker's model no longer remains frozen when a player shoots it in the body during the "Head Rush" animation
- Annie Knowby can now perform special attacks and finishers while her ability is active
- Metal Scraps now drop from Pit Deadites
- The camera now doesn't get stuck inside the boss unit
- The vault prompt now appears at all angles and distances
- Mia now deals additional damage after using her active ability in solo modes
- Various collisions, getting stuck, and pickup spawn fixes
Balance
- Henry the Red’s Unstoppable cooldown has increased from 75s to 100s
- Blacksmith Weapon Master: Melee damage decreased from 30% to 25%
- Blacksmith Rough and Ready damage decreased from 15% to 10%
- Blacksmith Rough and Ready cooldown increased from 30s to 40s
- David’s Soda Pop Defense decreased from 30% to 20%
- David’s Beacon of Hope fear reduction increased from 2s to 2.5s
- Annie Slugger balance to bosses decreased from 100% to 60%
- Arthur Weapon Master: Melee Attacks damage 30% to 25%
- Increased crossbows and sawgun projectile speed and improved aiming
- Prisoner Skeleton Vicious Circle damage increased from 50 to 60
- Necromancer Flute to Kill cooldown increased from 80s to 95s
- Plaguebringer Wicked Brew cooldown decreased from 120s to 100s
- Plaguebringer Wicked Brew balance defense increased from 30% to 50%
- Pit deadite Corrosive Blast damage increased from 120 to 140
- Pit deadite Filthy Splatter damage increased from 75 to 90
- Pit deadite melee damage resistance increased from 30% to 40%
- Demi Eligos ranged damage resistance increased from 30% to 40%
- Puppeteer Puppet Master: Power Possess cooldown reduction increased from 30% to 40%
- Increased combo speed of Henrietta's light and heavy attacks
- Increased combo speed of Evil Ash heavy attacks
- Increased Necronomicon HP 5%
Their facebook social media account confirmed Lucy's involvement .